Lukas Fratzl
Game Developer, Artist, Programmer, Designer and Musician.
I'm using the Unreal Engine to bring my dreams into reality.
Turbo Sequence
Turbo Sequence can render thousands of Animated Meshes and animate them.
It can handle Inverse Kinematics ( IK ) and Animation Blending and Animation Layering.
Turbo Sequence runs 90% on the GPU via Compute Shader, with Modern Hardware it's possible to render 100 000 Meshes in Real-time and 10 000 Meshes with almost no performance hit.
Turbo Sequence is released with an Open Source License on GitHub.
Social Media
You have a special request which is work related?
Or just want to get more info?
Reach me on social media and check out the latests Posts or Videos 🙂
Or just feel like chatting?
Makes sure to check out my Discord Server!
Or just feel like chatting?
Makes sure to check out my Discord Server!