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Turbo Sequence

Turbo Sequence can render thousands of Animated Meshes and animate them.

It can handle Inverse Kinematics ( IK ) and Animation Blending and Animation Layering.

Turbo Sequence runs 90% on the GPU via Compute Shader, with Modern Hardware it's possible to render 100 000 Meshes in Real-time and 10 000 Meshes with almost no performance hit.

Turbo Sequence is released with an Open Source License on GitHub.

About

Turbo Sequence is a Plugin for Unreal Engine 5 which is Open Source with an MIT License. The advantage of using Turbo Sequence over VATs is that Turbo Sequence uses bone joint bending instead of pre-computed animations, which allows runtime bone joint bending like IK or Sockets. Turbo Sequence is trying to use Draw-Calls per archetype efficiently and not per instance, which has an advantage compared to traditional Skeletal Meshes.

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